Those of us requiring glasses already know how frustrating it can be to wear certain ill-fitting virtual reality (VR) and augmented reality (AR) headsets, but now thanks to Luxexcel, we’ll be able to put on our headsets without any concern very soon.
Luxexcel are, it is claimed, the only company in the world with the capability to 3D print speciality ophthalmic lenses, allowing them to create custom ophthalmic products, and now thanks to their partnership with Vuzix, you’ll be able to get custom-made lenses for glasses-free viewing in Vuzix AR headsets.
The new Vuzix Blade will have the prescription inserts, and will be introduced at CES 2018, Las Vegas. Known as the VisionPlatform, the potential of Luxexcel’s 3D printed lenses doesn’t end with AR headsets, as they have further use in VR headsets, and other wearable smart devices of the future.
Luxexcel CEO, Hans Streng, understands the needs of the global market when it comes to lenses in these new devices; “60% of the US population needs eye correction. Without custom prescription inserts, those people will not be able to fully enjoy the most advanced new augmented reality products. Luxexcel is thrilled to partner with Vuzix as the early adopter of 3D printed ophthalmic lens inserts. We see great synergy between the amazing innovations of Vuzix and the technology of Luxexcel.”
Hopefully with this additional bit of accessibility, AR and VR experiences will be open to a wider range of people. Paul Travers, Vuzix CEO, says; “We are delighted that with the 3D printed prescription lenses provided by Luxexcel, a much broader audience can enjoy our unique new product, the Vuzix Blade.”
This isn’t the first time Vuzix have looked out for the eye-health of their customers, as they recently helped a High-School student with new smart glasses. The Vuzix Blade glasses are available for pre-order now, and are perfect for those with the need for extra spectacles.
How do you feel about 3D printed lenses and Vuzix smart glasses? Let us know in the comments, and stay on VRFocus for everything in the future of both VR and AR.
Published at Sat, 06 Jan 2018 11:00:06 +000025 0